This section is all about the wires and subD modelling, it is a method I practise often, essentially it is a low poly mesh that is subdivided many times (therefore allows extreme close-ups). It also allows you to bake down high poly information into the base mesh.

Win win eh...
After all it was based on an Airfix model
The Last Flight
subD model which was realised around 2007. Quite a few holding edges, pSubs would be the way forward now :)
The Bell Ranger (360 video concept that never did get realised, Octane Render noise and limited resolution didn't work out)
Pacing preview (sped up as cold start to warm / hot would take much longer!)

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