It's all about fabrics / composites, this will be updated over time, including new fabrics and quite possibly anything composite material based :)
Using Materialize to give me some more control such as specular highlighting on the stripes
A few Filter Forge varations on the bow tie
Just another multi-res sculpt to add in some additional creases
A little "Syflex" with additional sculpting overlayed
A little detail capture to show the sculpting levels
How can we make a Chesterfield (subD / morph target to mix it up / bend modifier) - allow for quick testing and easy modelling in one axis! No sculpting yet, and a very simple morph to add a tiny bit of variation to the modelled folds.