It's all about fabrics / composites, this will be updated over time, including new fabrics and quite possibly anything composite material based :)

Jersey Dress - this was a tough gig due to the amount of crashes I had during this production (PC is quite old now, maybe MODO was a little unstable too), but it was a joy using traditional modelling / sculpting and UV work :)
Jersey Dress (a selection of frames)

Various Albedo textures - this was created for the lo-poly asset in mind (although the shoe was modelled using subD techniques - my go to method of modelling)

Neutral shoe with 100% 4k crop (inset)

Just another Clay render
Realtime Asset

Extreme close-up

Using Materialize to give me some more control such as specular highlighting on the stripes

Just another multi-res sculpt to add in some additional creases

A little "Syflex" with additional sculpting overlayed

A little detail capture to show the sculpting levels

How can we make a Chesterfield (subD / morph target to mix it up / bend modifier) - allow for quick testing and easy modelling in one axis! No sculpting yet, and a very simple morph to add a tiny bit of variation to the modelled folds.